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Data Space Properties

The data space contains the data type(s) displayed within the visualization, plus the axes associated with the data. It is a transparent-walled bounding box by default. When the data space walls are not transparent, some display artifacts may be visible in certain situations. See Rendering Objects at Data Space Depth for more information.

Figure D-10: Visualization Browser with Data Space Properties Displayed

Figure D-10: Visualization Browser with Data Space Properties Displayed

These properties control the visualization of the data space. For each property, the type of control and the values that can be assigned are listed. For a description of how a particular control is used, refer to Property Controls.

Table D-40: Data Space Properties 

Table D-40: Data Space Properties 
Property
Control Type: Values
Isotropic scaling
Scaling method. Select a method from the list. Choose between these values:
  • Automatic: automatic scaling
  •  

  • Isotropic: isotropic scaling
  •  

  • Anistropic: anistropic scaling
Default = Automatic
Note - If this property is set to Automatic, then:

1. If any visualization within the dataspace has its Isotropic scaling property set to True, the dataspace will be automatically set to isotropic, and the Anisotropic 2D/3D scale properties will be desensitized.

2. If none of the visualizations are isotropic, the dataspace will be automatically set to anisotropic, and the appropriate Anisotropic scale property will be sensitized for either 2D or 3D data.
Anistropic 2D scale
Presentation scale factor applied along Y axis
Anistropic 3D scale
Presentation scale factor applied along Z axis
Map projection
Default = No projection (click to edit)
X Minimum
Number: Minimum value for X coordinate of data set.
X Maximum
Number: Maximum value for X coordinate of data set.
Y Minimum
Number: Minimum value for Y coordinate of data set.
Y Maximum
Number: Maximum value for Y coordinate of data set.
Z Minimum
Number: Minimum value for Z coordinate of 3-D data set.
Z Maximum
Number: Maximum value for Z coordinate of 3-D data set.
Automatic X range updates
Boolean: Automatically updates the range of X values. Choose True or False. Default = True
Automatic Y range updates
Boolean: Automatically updates the range of Y values. Choose True or False. Default = True
Automatic Z range updates
Boolean: Automatically updates the range of Z values. Choose True or False. Default = True
X log
Boolean: Determines X axis type. Choose True (logarithmic) or False (linear). Default = False.
Y log
Boolean: Determines Y axis type. Choose True (logarithmic) or False (linear). Default = False.
Z log
Boolean: Determines Z axis type. Choose True (logarithmic) or False (linear). Default = False.
Color
Color: Data space bounding box border color. Border Style must not be No line. Click to choose from the default color palette, or specify RGB values. Default = [0,0,0] (black)
Linestyle
Line Style: Data set bounding box border line style. Select a line style from the list. Default = No line
Thickness
Line Thickness: Data set bounding box border line thickness. Select a thickness from the list. Default = 1.
Fill Background
Boolean: Fills data space background with background color. Choose True or False. Default = True
Fill Color
Color: Data space background color. Fill Background must be set to True. Click to choose from the default color palette, or specify RGB values. Default = [255, 255, 200] (cream)
Transparency
Number: Transparency of data space background from 0% to 100%. Fill Background must be set to True. Move slider to select a new percentage. Default = 100

Rendering Objects at Data Space Depth

The depth buffer is a record of the depth at which each pixel of a graphic primitive is rendered on a graphics device. This is typically used to control the visual positioning of objects in front or behind other objects. (See Controlling the Depth of Objects in a View for more information on depth buffers.)

Data space walls are polygon objects that are transparent by default. In unusual circumstances when the walls are not transparent, and when another object is drawn in the same plane, display artifacts may be visible when the objects are transformed. This results from the normal competition between z-buffer and polygon rasterization operations. To avoid any display artifacts, reposition the object so that it is not in the same plane as the data space wall, or make the wall completely transparent.

  IDL Online Help (March 01, 2006)