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iTool User's Guide: Visualization Properties |
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These properties control surface object visualizations. For each property, the type of control and the values that can be assigned are listed. For a description of how a particular control is used, refer to Property Controls.
Property
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Control Type: Values
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Color
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Color: Color of the surface visualization. Click to choose from the default color palette, or specify RGB values. Default =
[255,184,0] (gold)
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Use color on bottom
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Boolean: Display a color for the bottom of the surface. Choose True or False.
Default = False
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Image palette
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User Defined: By selecting Edit Color
![]() access the color table to manipulate surface color values.
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Bottom color
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Color: Color to be used for the bottom of the surface. Click to choose from the default color palette, or specify RGB values. Default =
[255,255,255] (white)
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Minimum value
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Number: Minimum Z-Axis value of the surface plot. Edit the number to change the value.
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Maximum value
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Number: Maximum Z-Axis value of the surface plot. Edit the number to change the value.
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Surface style
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String List: Style used for rendering the surface. Select a style from the list. Choose from these values:
Default = Filled
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Fill shading
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String List: Method used for shading the surface polygons. Select a shading method from the list. Choose from these values:
Default = Flat
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Draw method
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String List: Method used for drawing the surface. Select a method from the list. Choose from these values:
Default = Quads
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Line style
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Line Style: Style of lines used for constructing the surface. Select a style from the list. Default =
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Line thickness
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Line Thickness: Thickness of lines used for constructing the surface. Select a thickness from the list. Default =
1
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Remove hidden lines
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Boolean: Hide lines that show through the surface mesh or grid. Choose True or False.
Default = False
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Show skirt
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Boolean: Display the edges of the surface as a filled skirt? Choose True or False.
Default = False
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Skirt bottom height
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Number: Set bottom of displayed skirt to this height. Edit the number to change the value.
Default =
0
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Texture interpolation
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String List: Method used for interpolating selected texture map. Select a method from the list. Choose from these values:
Default = Nearest Neighbor
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Texture hires
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String List: Method used for tiling the selected high-resolution texture map. Select a tiling method from the list. Choose from these values:
Default = No tiling
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Skip zero opacity
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Boolean: Skip zero opacity for surface? Choose True or False.
Default = True
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Vertex Color Scale
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User Defined: Select vertex color scale bottom/top.
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Texture Map Scale
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User Defined: Select texture map scale bottom/top.
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IDL Online Help (March 01, 2006)